# Basics

- [GASP-DAO 1.6x (Under Construction)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction.md): UNDER CONSTRUCTION! I will be going over this over the next week making changes and filling in some things that may be missing, I'm open to feedback.
- [Getting Started](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started.md): Introduction to the primary functions of the Project
- [Setup & Updating GASP](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/setup-and-updating-gasp.md)
- [Migrating The Project (Updated)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/migrating-the-project-updated.md)
- [Technical Setup & Workflows](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows.md): UNDER CONSTRUCTION
- [Using a Custom Item Handling System (New)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/using-a-custom-item-handling-system-new.md)
- [Essential Workflow](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/using-a-custom-item-handling-system-new/essential-workflow.md)
- [Character Blueprint Implementation](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/using-a-custom-item-handling-system-new/character-blueprint-implementation.md)
- [Creating New Items (Updated)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/creating-new-items-updated.md): NOTE: I need two Masters one for skeletal meshes and one for static meshes because the Root Component has to be a mesh for Physics to be Properly Replicated. This is why I made the Logic a Component!
- [Live Retargeted Characters (Updated)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/creating-new-items-updated/live-retargeted-characters-updated.md)
- [Creating new Slot Actors (Update)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/creating-new-slot-actors-update.md)
- [Slot Manager Setup (Updated)](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/creating-new-slot-actors-update/slot-manager-setup-updated.md)
- [Creating Custom Poses](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/technical-setup-and-workflows/creating-custom-poses.md)
- [Schott's Documentation/Contribution](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/getting-started/schotts-documentation-contribution.md)
- [Base Features](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features.md): Dynamic Additive Layering
- [Characters](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters.md)
- [Pre-RunTime Retargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters/pre-runtime-retargeting.md): UNDER CONSTRUCTION
- [Run-Time Retargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters/run-time-retargeting.md)
- [IK Rig](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters/run-time-retargeting/ik-rig.md)
- [IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters/run-time-retargeting/ik-retargeter.md)
- [IK Retarget Data](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters/run-time-retargeting/ik-retarget-data.md)
- [Child Actors](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/characters/child-actors.md)
- [Core Features](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features.md)
- [Linking & Data Injection](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linking-and-data-injection.md)
- [HeldObject State](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linking-and-data-injection/heldobject-state.md)
- [HeldObject State](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linking-and-data-injection/heldobject-state-1.md)
- [Data Asset's](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/data-assets.md)
- [PDA\_ItemCharData](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/data-assets/pda_itemchardata.md)
- [PDA\_LinkedAnimSet](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/data-assets/pda_itemchardata/pda_linkedanimset.md)
- [PDA\_OverlayLayering](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/data-assets/pda_itemchardata/pda_linkedanimset/pda_overlaylayering.md)
- [Linked Anim Layer](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linked-anim-layer.md)
- [Loading Linked Anim Sets](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linked-anim-layer/loading-linked-anim-sets.md)
- [Pose Updates](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linked-anim-layer/pose-updates.md)
- [Aiming State](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/base-features/core-features/linked-anim-layer/aiming-state.md)
- [Bonus Features](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features.md)
- [Item Handling](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling.md)
- [Slot Manager](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/slot-manager.md): AC\_SlotManager
- [Component Settings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/slot-manager/component-settings.md)
- [Slot Actors](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/slot-manager/slot-actors.md)
- [Held Object Master](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/held-object-master.md): AC\_HeldObject\_Master
- [Held Object Settings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/held-object-master/held-object-settings.md)
- [Slot Actor Settings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/held-object-master/slot-actor-settings.md): AC\_HeldObject\_SlotActor is a child of AC\_HeldObject\_Master
- [Item Character Data](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/item-character-data.md)
- [PDA\_HeldObjectSettings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/item-character-data/pda_heldobjectsettings.md): The Held Object Offset is primarily meant for Live Retargeted Characters, I may change this at some point though.
- [PDA\_LiveRetargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/item-character-data/pda_heldobjectsettings/pda_liveretargeting.md)
- [PDA\_HeldObjectOffset](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/item-character-data/pda_heldobjectsettings/pda_heldobjectoffset.md)
- [Gun Component](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/gun-component.md)
- [Item Pickup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.6x-under-construction/bonus-features/item-handling/item-pickup.md)
- [GASP-DAO 1.52](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52.md): UNDER CONSTRUCTION!
- [Getting Started](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started.md): Introduction to the primary functions of the Project
- [Setup & Updating GASP](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/setup-and-updating-gasp.md)
- [Migrating The Project](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/migrating-the-project.md)
- [Technical Setup & Workflows](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/technical-setup-and-workflows.md): UNDER CONSTRUCTION
- [Creating New Items](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/technical-setup-and-workflows/creating-new-items.md): NOTE: I need two Masters one for skeletal meshes and one for static meshes because the Root Component has to be a mesh for Physics to be Properly Replicated. This is why I made the Logic a Component!
- [Live Retargeted Characters](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/technical-setup-and-workflows/creating-new-items/live-retargeted-characters.md)
- [Creating new Slot Actors](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/technical-setup-and-workflows/creating-new-slot-actors.md)
- [Slot Manager Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/technical-setup-and-workflows/creating-new-slot-actors/slot-manager-setup.md)
- [Creating Custom Poses](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/technical-setup-and-workflows/creating-custom-poses.md)
- [Schott's Documentation/Contribution](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/getting-started/schotts-documentation-contribution.md)
- [Base Features](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features.md): Dynamic Additive Layering
- [Characters](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters.md)
- [Pre-RunTime Retargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters/pre-runtime-retargeting.md): UNDER CONSTRUCTION
- [Run-Time Retargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters/run-time-retargeting.md)
- [IK Rig](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters/run-time-retargeting/ik-rig.md)
- [IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters/run-time-retargeting/ik-retargeter.md)
- [IK Retarget Data](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters/run-time-retargeting/ik-retarget-data.md)
- [Child Actors](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/characters/child-actors.md)
- [Core Features](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features.md)
- [Linking & Data Injection](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linking-and-data-injection.md)
- [HeldObject State](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linking-and-data-injection/heldobject-state.md)
- [HeldObject State](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linking-and-data-injection/heldobject-state-1.md)
- [Data Asset's](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/data-assets.md)
- [PDA\_ItemCharData](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/data-assets/pda_itemchardata.md)
- [PDA\_LinkedAnimSet](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/data-assets/pda_itemchardata/pda_linkedanimset.md)
- [PDA\_OverlayLayering](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/data-assets/pda_itemchardata/pda_linkedanimset/pda_overlaylayering.md)
- [Linked Anim Layer](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linked-anim-layer.md)
- [Loading Linked Anim Sets](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linked-anim-layer/loading-linked-anim-sets.md)
- [Pose Updates](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linked-anim-layer/pose-updates.md)
- [Aiming State](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/base-features/core-features/linked-anim-layer/aiming-state.md)
- [Bonus Features](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features.md)
- [Item Handling](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling.md)
- [Slot Manager](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/slot-manager.md): AC\_SlotManager
- [Component Settings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/slot-manager/component-settings.md)
- [Slot Actors](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/slot-manager/slot-actors.md)
- [Held Object Master](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/held-object-master.md): AC\_HeldObject\_Master
- [Held Object Settings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/held-object-master/held-object-settings.md)
- [Slot Actor Settings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/held-object-master/slot-actor-settings.md): AC\_HeldObject\_SlotActor is a child of AC\_HeldObject\_Master
- [Item Character Data](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/item-character-data.md)
- [PDA\_HeldObjectSettings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/item-character-data/pda_heldobjectsettings.md): The Held Object Offset is primarily meant for Live Retargeted Characters, I may change this at some point though.
- [PDA\_LiveRetargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/item-character-data/pda_heldobjectsettings/pda_liveretargeting.md)
- [PDA\_HeldObjectOffset](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/item-character-data/pda_heldobjectsettings/pda_heldobjectoffset.md)
- [Gun Component](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/gun-component.md)
- [Item Pickup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.52/bonus-features/item-handling/item-pickup.md)
- [GASP-DAO 1.44](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44.md): UNDER CONSTRUCTION!!!!!
- [GASP-DAO Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor.md)
- [Cloning Project](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor/editor.md)
- [Project Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor/editor-1.md)
- [Character Template Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor/editor-2.md)
- [Custom Weapon Setup & Zeroing](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1.md)
- [Weapon Recommendations](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor.md)
- [Static Mesh's](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-1.md)
- [Aligning Static Mesh](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-1/editor.md)
- [Item Data Creation](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-2.md)
- [Item Blueprint Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-3.md): Everything in these assets have been kept as light as possible to make it easier for you to modify them.
- [Gun Blueprint Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-3/gun-blueprint-setup.md)
- [Character IK Retargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4.md)
- [Primary Data Asset Creation](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/primary-data-asset-creation.md): This part may seem overwhelming, most of these assets though are just Copy/Paste or simply shared between characters, so don't feel to offput by all of this.
- [PDA\_ItemCharData](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/primary-data-asset-creation/pda_itemchardata.md)
- [PDA\_LinkedAnimSet](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/primary-data-asset-creation/pda_linkedanimset.md)
- [PDA\_OverlayLayering](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/primary-data-asset-creation/pda_overlaylayering.md)
- [PDA\_HeldObjectSettings](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/primary-data-asset-creation/pda_heldobjectsettings.md)
- [PDA\_LiveRetargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/primary-data-asset-creation/pda_liveretargeting.md)
- [Zeroing](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-1/editor-4/zeroing.md)
- [Custom Character Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2.md)
- [IK Rig](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-rig.md): SKIP THIS PART IF YOUR USING META HUMANS
- [IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-retargeter.md)
- [Using Pre-Existing IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-retargeter/using-pre-existing-ik-retargeter.md)
- [Custom IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-retargeter/custom-ik-retargeter.md)
- [Adjusting Feet Offsets](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-retargeter/adjusting-feet-offsets.md): The section will show you how to align and adjust the foot position.
- [Choosing Base/Reference Pose](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-retargeter/choosing-base-reference-pose.md)
- [Adjusting Fingers](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/ik-retargeter/adjusting-fingers.md)
- [Character Blueprint Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/character-blueprint-setup.md)
- [Creating Blueprint](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/character-blueprint-setup/creating-blueprint.md)
- [Slot Setup & Slot Manager](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/character-blueprint-setup/slot-setup-and-slot-manager.md)
- [Finishing Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-1.44/editor-2/character-blueprint-setup/finishing-setup.md)
- [GASP-DAO v1.34](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34.md)
- [GASP-DAO Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor.md)
- [Cloning Project](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor/editor.md)
- [Project Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor/editor-1.md)
- [Character Template Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor/editor-2.md)
- [Custom Weapon Setup & Zeroing](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1.md)
- [Weapon Recommendations](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor.md)
- [Static Mesh's](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-1.md)
- [Aligning Static Mesh](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-1/editor.md)
- [Converting Static Mesh To Skeletal Mesh](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-1/editor-1.md)
- [Action Data Creation & Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-2.md)
- [Character IK Retargeting](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-3.md)
- [Primary Data Asset Creation](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-3/primary-data-asset-creation.md)
- [Character Chooser Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-3/character-chooser-setup.md)
- [Zeroing](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-1/editor-3/zeroing.md)
- [Custom Character Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2.md)
- [IK Rig](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-rig.md): SKIP THIS PART IF YOUR USING META HUMANS
- [IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-retargeter.md)
- [Using Pre-Existing IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-retargeter/using-pre-existing-ik-retargeter.md)
- [Custom IK Retargeter](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-retargeter/custom-ik-retargeter.md)
- [Adjusting Feet Offsets](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-retargeter/adjusting-feet-offsets.md): The section will show you how to align and adjust the foot position.
- [Choosing Base/Reference Pose](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-retargeter/choosing-base-reference-pose.md)
- [Adjusting Fingers](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/ik-retargeter/adjusting-fingers.md)
- [Character Blueprint Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/character-blueprint-setup.md)
- [Creating Blueprint](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/character-blueprint-setup/creating-blueprint.md)
- [IK Retargeter Chooser Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/character-blueprint-setup/ik-retargeter-chooser-setup.md)
- [Finishing Setup](/gasp-dynamicadditiveoverlay/basics/gasp-dao-v1.34/editor-2/character-blueprint-setup/finishing-setup.md)
