In this section I will discuss the processes involved with working with different systems that exist within the GASP-DAO project
This will include the following:
- Creating new Items
- Creating new Linked Anim Layers for your Items
- Creating new Slot Actors
- Expanding the Slot Manager to Handle the new Items and Slot Actors
Bonus Sections will include:
- Modifying Poses Per Character
- Correcting Anatomy Based IK Retargeting Offsets During Run-Time