Character Template Setup
Last updated
Last updated
Now I will show you how to setup the characters so that you can test them with the DAO Project, this is referring to the Template Characters that GASP comes with and not Custom Character Imports. First go to the 'Content\Widgets' Folder and open up the 'GameAnimationWidget' Editor Utility Widget. Select one of the Icons (Widget Element) Showing the Characters. Find my corresponding DAO Blueprint for that character under the 'Content\DAO\Characters' Folder. Select that Blueprint and under the Details of the Selected Widget Element on the right hand side and press the Back Arrow Button as circled in red on the right hand side of the image above. Now just doe this for the other one's, the last two on the right do not have a DAO version setup. You can also replace the first one with my UEFN Version.