Project Setup
Last updated
Last updated
If you have cloned the project then the order you combine the projects will matter, if not then it won't matter. First Copy all of the selected files shown in the image under the Game Animation Sample you obtained from the Marketplace. (NOTE: I didn't copy the Config Folder) Next you will paste those files into the GASP-DAO Folder where you Cloned or Extracted the project. (It shouldn't ask you to overwrite anything, if it does just say NO) Find my Character Blueprint under Content\DAO\CharData Go to the 'World Settings->Game Mode->Selected Game Mode' and replace their reference with mine Open the SKM_UEFN_Mannequin under the Content\Characters\UEFN_Mannequin\Meshes Folder NOTE: In Unreal Engine 5.5 the create and re-naming of virtual bone causes some kind of Motion Matching Database Invalidation which causes the entire system to freeze up momentarily. (Hopefully this gets fixed soon) On the hand_r bone create a virtual bone pointing from that hand to the other hand and rename it to 'hand_l' the actual name of the virtual bone will now be 'vb hand_l'; This will be a reference for where our hand was after having displaced it in the Anim Graph. Do the same for the other hand, rename it to 'hand_r' the actual name of the virtual bone will now be 'vb hand_r' In Unreal Engine 5.5 after you have finished creating the virtual bones you may need to start the game. If the Character is in an A-Pose then check your output log, it should show that it's Rebuilding Databases and Compressing them. You will need to wait for this to finish. If you look down and the hand is not on the rifle make sure the the virtual bone on the left hand is called 'hand_r' and the one on the right hand is called 'hand_l'. If you have to rename them and you are using Unreal Engine 5.5 then you may need to wait until it finishes Rebuilding/Compressing the Databases. If It's still not working make sure that when you select the virtual bone it shows a connection between both hands. If you just see a sphere on the hand the virtual bone is a child of then it's pointing to the wrong hand. If it's still not working and you are seeing these messages in the Output Log then try restarting the Project. If your patient though it should still Rebuild/Compress the Databases and fix this. Once you've completed this part successfully you should have proper contact on the Weapons. Just as a precaution check you Project Settings and make sure under GameplayTags->GameplayTagTableList you have 2 Entries. If not then you overwrote my Config File Settings and you need to add those yourself.