Item Character Data

We lookup these Item Data Assets via Gameplay Tag's which are assigned to each character.

Item Char Data is looked up in Choosers using the Char Tag

We store the Item Data in Data Assets Located inside a Chooser for each Character. These events are called from a Blueprint Interface Event which I expect people to override from the children class which stores the unique item settings such as Static/Skeletal Mesh and Component settings for that item.

Item Char Data is stored in Choosers
Character Tags are passed in as Input and used to branch off through the layers until they find the Data Assets at the End.

Last updated