Item Handling

Item Handling consists of anything related to handling or managing items. This system is not required and it's a Bonus Feature. It's important that you understand that. This system was only meant as a proof of concept for ensuring that my layering system provided better support for integration into Item Handling Systems. This system is comprised of 3 Components: - Slot Manager: The AC_SlotManager is responsible for Managing which Slot Actors (Holsters) belong to which slots on the Skeletal Mesh and which items can be drawn from these Slot Actors (Holsters). - Held Object Master: The AC_HeldObject_Master is responsible for drawing the items from the slots and playing the montages for each. It keeps track of which Slot Actors the item belongs too and is responsible for attaching them to those actors. I tried to make this flexible by having these stored as Actors and not a specific class. - Gun: The AC_Gun is responsible for firing and reloading the items that's primarily all it does currently but I may expand that functionality later.

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