Gun Component
The gun component is responsible for the act of Shooting and Reloading the item. Currently this component simply plays a Fire and Reload Montage as well as spawning a basic projectile from the First Person Template.

The Master Category contains the following: Enable AO Debugging - This will draw a Blue Line (Gun's Aiming Direction) and Green Line (Center of Screen), which indicates how inaccurate your firing is. It's important to note that the Firing Montage, Layering Settings, and Accuracy of your Aim Offset and Aim Pose are as well as the Breathing Additive, all of that combined will determine how pinpoint accurate it is. Also it's worth noting if your using a Live Retargeted Character, the Anatomy and the IK Retargeter setup will also play an additional Factor in this. Camera Based Projectiles - When Enabled the Projectile will shoot in the Direction of the Camera (....this is not Distanced based and will not shoot at whatever is directly in front of the Camera, this is simply using the Camera Rotation in the world and if the Camera is offset, so is your Projectile.) When this is Disabled it will shoot the projectile down the Barrel of the Gun. Projectile Offset - The distance we offset the Projectile, when spawned, forward of the Aim Socket. Aim Socket Name - The socket/bone at which we will spawn projectiles. Fire and Reload Action Tags - These are Tags with which we use to grab the Montages from the Char Item Data Asset which stores the Montages.


Last updated