Item Pickup

The item Pickup Logic is pretty basic but deserves a section of it's own to ensure people understand it.

This logic will run a PickupTrace initially which will be looking for Objects of Type Pickup. Before the item Pickup Logic is ran from the AC_HeldObject_Master it will run this trace again just in case you Ran past the Item before the logic finished and are no longer close enough to pick it up.

On our items we have a Sphere Collision Component

The Item does not need to Block anything, it only need to be an Object Type 'Pickup'

In our Project Settings we have a custom channel labeled Pickup

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