Setup & Updating GASP
In this section I will cover the process of Setup for Partial Download and GitHub Repository Access
Partial Download is automatically given access to people who purchased Direct Download Access. The Partial Download on Ko-Fi includes the DAO Files due to upload restrictions on Ko-Fi. After I have seen the receipt I will give access to a Google Drive download which will include the entire project and requires no setup. The steps to setting up the Partial Download are the same as for the GitHub Repository Access.
GitHub Repository only includes DAO Files due to Bandwidth cost on GitHub for LFS(Large File Storage). So to minimize cost I do not include all the Game Animation Sample Project Files. The ONLY files I include are skeletons which store the sockets I have added to them as well as the Virtual Bones on the UEFN Skeleton.
To Setup we must copy the Content Folder from a GASP Project Over to the DAO Project
Copy the Content Folder from the Game Animation Sample Project
Paste the Content Folder into the GASP-DynamicAdditiveOverlay Project folder and select 'Skip these files', these 6 files are the Skeletons for the UEFN and Template Characters included in GASP of which I have added Sockets and Virtual Bones too.
That's basically it, nothing else needs to be done.
Some people may feel confused and ask "Why should I not be Overwriting the DAO Files? Shouldn't I be replacing important files that the DAO Project Includes and then Assume it won't break it so that I can then ask you why it's broken?" (Of course I'm just being sarcastic, but yes at least 10% or more of people do this and then ask me why it's broken). My response to that would be no, because it will break the Item Handling system since I attach the items to these sockets when those items are picked up or equipped.
If you did everything right then when you start the game it should look like this.
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