Child Actors

The Child Actors have several Settings that may or may not be needed. Class Defaults: Default Overlay Data - This allows you to Layer Poses over the Locomotion during an Unarmed State. Unarmed Gameplay Tag - This is the Tag we Identify the Unarmed State with, when we are Unarmed we our Held Object State will have this tag. IKRetargeter - Only relevant when using IK Retargeting. Char Tag - This is how we Lookup Char Item Data on our Items, the Chooser on our Items will look for a Data Asset Associated with this Tag. GetCharacterMesh - This function is used for attaching the items to our character. If you are using a Child Actor with a Retargeted Character that is attached to the Mesh Skeleton Component then you need to Override this function and give it that mesh as a reference so that when we try to attach items to the character we are attaching it to the correct one.

On the Child Actors AC_SlotManager Component we need to make sure that our Socket Name for the Item Slots actually exist on our characters skeleton, and we need to make sure that the Sockets Associated with our Hands are too! The Data Assets for Live Retargeted Characters do not require Socket Offsets for Hand Placement, you can offset the items from the Data Asset's instead.

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