Slot Manager
AC_SlotManager
The Slot Manager System keeps track of slots and what slot actors (holsters for example) are attached to these slots. It will attach these items to the slots on the character. There are features within this system which allow you to dictate which Character Mesh these items are attached to and it was designed for handling items with an AC_HeldObject_Master component or a child thereof. The Slot Manager also helps determine if we are drawing one/two items and if one of those items requires a free hand or not (Rifles would require a free hand).
It's important to note that this Component will fetch the Mesh using this Blueprint Interface Event. Make sure on your Child Blueprints that you Overwrite this function and give it a reference to your live retargeted mesh if your using one, otherwise it will attach the items to the UEFN Skeletal Mesh or they may just fall on the ground.

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