Primary Data Asset Creation
First we will create the Primary Data Assets that will be used for loading the Data for our Characters during Run-Time.
I will place mine in a Sub-Folder under ActionData.
Right click again and create another Data Asset.
Create a PDA_HeldObjectSettings asset; This will Store all the Settings and make them a bit easier to get too.
Create a PDA_HeldObjectOffset asset; This will be used to adjust the how the weapon is held in the hand.
Create 2 PDA_LiveRetargeting asset; These will allow us to adjust the aiming and hand placement of the character for that specific weapon.
You may choose to follow my naming convention if you wish.
HOD = HeldObjectDefinition = PDA_HeldObjectOffset
HOS = HeldObjectSettings = PDA_HeldObjectSettings
LR = LiveRetargeting = PDA_LiveRetargeting
Open the PDA_HeldObjectSettings File and Assign them Appropriately.
For the Live RetargetSettings, the Elements will already be setup with the Required Gameplay Tags.
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