Primary Data Asset Creation
Last updated
Last updated
First we will create the Primary Data Assets that will be used for loading the Data for our Characters during Run-Time. I will place mine in a Sub-Folder under ActionData. Right click again and create another Data Asset. Create a PDA_HeldObjectSettings asset; This will Store all the Settings and make them a bit easier to get too.
Create a PDA_HeldObjectOffset asset; This will be used to adjust the how the weapon is held in the hand. Create 2 PDA_LiveRetargeting asset; These will allow us to adjust the aiming and hand placement of the character for that specific weapon. You may choose to follow my naming convention if you wish. HOD = HeldObjectDefinition = PDA_HeldObjectOffset HOS = HeldObjectSettings = PDA_HeldObjectSettings LR = LiveRetargeting = PDA_LiveRetargeting Open the PDA_HeldObjectSettings File and Assign them Appropriately. For the Live RetargetSettings, the Elements will already be setup with the Required Gameplay Tags.