PDA_ItemCharData
The PDA_ItemCharData is used by all systems and stores references to all assets that are important for them to work.

Requires Free Hand: Used by the AC_SlotManager to determine if items can be dual equipped alongside another item.
Montage Map: Used by the AC_Gun and AC_HeldObjects_Master to Fire/Reload/Equip montages.
Linked Anim Layer Class: Used by the CBP_SandboxCharacter_DAO to load the Linked Animation Layer associated with that item's unique logic.
Linked Anim Sets Map: Used by the CBP_SandboxCharacter_DAO to load pose sets and layering settings onto the Linked Anim Layer and handle IK Retarget Offsets. The Map Key is an Enum which can be set to RightHand/LeftHand/EitherHand. (In some cases I opt for using EitherHand to mean AnyHand so that I don't need a second Enum that only slightly differs)
Anim Sets: Used by Linked Anim Layer's, these Anim Sets Contain OverlayPoses/AimOffsetPoses/LayeringSettings/SecondaryLayeringWeight which I will cover in a subpage.
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