Slot Manager Setup
Socket Name: Name of the Socket on your Character with which the Slot Actor will be Attached. Preferred Reaching Hand: The Hand which we will check to see if it's Empty, if it's not Empty this hand will be emptied before it will grab for the item occupying this Item Slot. Attached Slot Actor: This is for internal use only, it will contain the Slot Actor which is currently attached to this Item Slot. If it has a null reference it's because no Slot Actor has been Assigned and Attached to it. Allowed Slot Gameplay Tag: This is the Tag which the Slot Actor Must have under Accepted Slot Tags in order to be Attached to this Slot. Holster Socket Name: This is the name of the Socket on the Item with which things will be Attached to the Slot Actor. Note Slot Actor, so if you pickup an Item and holster it in this Slot Actor, then it will be attached to that Socket if it exists. If the Socket does not exist it will be attached to the Root/Origin of that Mesh.

The rest of the settings are covered in Bonus Features -> Item Handling -> Slot Manager I'll go ahead and cover them a bit here as well. The Hand Socket Names are the names of the Sockets/Bones which the items will get attached to based on the Enum You can have the Character Spawn with a Slot Actor by adding it to the Starting Slot Actors Array. You can have an item attached to that Slot Actor by adding it to the Starting Items Array. The Slot Actor Gameplay Tags Must Match Exact is enabled to reduce confusion that seems to be common relative to the flexibility of Gameplay Tags and how you can structure them.

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