PDA_LiveRetargeting

This Data Asset will allow you to apply Local Offsets to the hand and adjust various settings for the Left Arm and Right Arm Chain Settings for any given State we are in within our Linked Anim Layers. If in doubt just follow the examples I have left behind. The changes to these assets will be Reflected in the Editor During Run-Time as you change the values. IK: If this is Disabled, we won’t be able to use the settings below. Blend to Source: This is the Weight of the Source Chain Location as the IK Effector Location. When this value is 1.0 that means we try to place the Targets hands exactly where the Sources Hands are for the Arms, the same applies to the Feet. Static Offset: This is essentially a Mesh Space offset and if used for the hands will cause the off-hand to come off the barrel of the rifle when aiming up or down. Static Local Offset: This is a Local Offset which is applied to the hand IK after the pose is retargeted every update. This will be relative to the orientation of the IK Goal Orientation.

Last updated