Aiming State

There may be some cases where we need to know if we are actually fully aiming before we initiate events such as firing the rifle. The Aiming State will initially set the Stance Gameplay Tag upon Entry, after it's fully blended in it will set a bool 'IsReadyToFire' to True that lets us know we have fully blended in. When we begin to blend out we will set that bool 'IsReadyToFire' to False.

We update the IsReadyToFire

As a safe-guard when we begin entering the Ready State we will set the bool 'IsReadyToFire' to False, and we will update the Stance Gameplay Tag.

We Reset the IsReadyToFire

On the 'Event Blueprint Update Animation' we will update the Stance for the Character Blueprint as soon as it changes, and we will call 'Update Linked Anim Layer' which will update the Overlay Layering Settings on the Main AnimBP.

We update the stance and the Overlay Layering Settings

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