Loading Linked Anim Sets

There are two events on the Event Graph of the Linked Anim Layers that are responsible for loading the poses and their associated Overlay Layer Settings.

These events will then call the Update Linked Anim Layer Event, which will keep checking the AnimInstance of the owner until one exists. This is because these Animation Instances are created before they are linked, so there is a small window where they have no Main Anim Instance associated with them.

Once the Anim Instance has been successfully linked it will call the Set Linked Layer Settings. Depending on the Stance we are currently in, the layering settings will then be sent over to the Main AnimBP where it will be interpolated on a Worker-Thread and applied to the Locomotion.

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