GASP-DynamicAdditiveOverlay
  • GASP-DynamicAdditiveOverlay
  • FAQ
    • My Character Is A-Posing
    • My Weapon Is Not In The Character's Hand
  • Basics
    • GASP-DAO Current Version
      • GASP-DAO Setup
        • Cloning Project
        • Project Setup
        • Character Template Setup
      • Custom Weapon Setup & Zeroing
        • Weapon Recommendations
        • Static Mesh's
          • Aligning Static Mesh
        • Item Data Creation
        • Item Blueprint Setup
          • Gun Blueprint Setup
        • Character IK Retargeting
          • Primary Data Asset Creation
            • PDA_ItemCharData
            • PDA_LinkedAnimSet
            • PDA_OverlayLayering
            • PDA_HeldObjectSettings
            • PDA_LiveRetargeting
          • Zeroing
      • Custom Character Setup
        • IK Rig
        • IK Retargeter
          • Using Pre-Existing IK Retargeter
          • Custom IK Retargeter
          • Adjusting Feet Offsets
          • Choosing Base/Reference Pose
          • Adjusting Fingers
        • Character Blueprint Setup
          • Creating Blueprint
          • Slot Setup & Slot Manager
          • Finishing Setup
    • GASP-DAO v1.34
      • GASP-DAO Setup
        • Cloning Project
        • Project Setup
        • Character Template Setup
      • Custom Weapon Setup & Zeroing
        • Weapon Recommendations
        • Static Mesh's
          • Aligning Static Mesh
          • Converting Static Mesh To Skeletal Mesh
        • Action Data Creation & Setup
        • Character IK Retargeting
          • Primary Data Asset Creation
          • Character Chooser Setup
          • Zeroing
      • Custom Character Setup
        • IK Rig
        • IK Retargeter
          • Using Pre-Existing IK Retargeter
          • Custom IK Retargeter
          • Adjusting Feet Offsets
          • Choosing Base/Reference Pose
          • Adjusting Fingers
        • Character Blueprint Setup
          • Creating Blueprint
          • IK Retargeter Chooser Setup
          • Finishing Setup
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On this page
  1. Basics
  2. GASP-DAO Current Version
  3. Custom Weapon Setup & Zeroing

Static Mesh's

Both Static and Skeletal Meshes are Automatically Supported by the system. It will create a component based on if the assigned object is a Skeletal Mesh or a Static Mesh, so no need to worry about this technicality.

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Last updated 5 months ago