PDA_LinkedAnimSet
Last updated
Last updated
The LinkedAnimSets hold 3 things Pose Set: This is a map that assigns poses to Gameplay Tags, these Gameplay Tags are used by the Linked Anim Layers to Find the correct pose for the context and load them accordingly. Overlay Layering: This contains a Map Nested within a Map, this is made possible by storing the map within a Struct. There are currently two sets of Layering Settings 1 for Standing and 1 for crouching. You could probably get away with 1 set but under some circumstances there needs to be separation between the layering settings between these two. These settings are of type PDA_OverlayLayering and they are assigned to gameplay tags that correspond to the Poses these settings belong too. When these Poses are being Layered, the OverlayLayering Set assign to it will be what determines how it is actually Layered. Secondary Weights: These settings simply determine how this animset will be layered if applied as a Secondary Layering onto another animset. The options here are limited but under some circumstances you may want to adjust these. I find 1 for the Left Arm and .5 for the Torso seems to work well under most circumstances. Secondary Layering is only really used for the Flashlight currently. The Flashlight left hand poses get layered onto the Pistol Right Hand Poses. Currently the one being Layered as Secondary must have a Left Hand Anim Set, and the one it's being Layered onto must have a Right Hand Anim Set.