PDA_LiveRetargeting
Last updated
Last updated
These Assets store Chain Bone Settings, if you open up an IK Retargeter and look under each chain present you will see these same settings. In this system we have these offsets stored by Pose, this allows us to correct the way the character holds things and allows us to correct Aim Offsets. It's IMPORTANT that you understand and accept the FACT that Anatomy Induced Offsets are simply a reality and that there is literally NO FIX FOR IT! AAA Studio's understand this fully, for them it's not a big deal because they have entire Armies of Animators on Stand-By. For Indie Devs this can be a major hurdle to overcome. My project presents one solution for this that doesn't require the animations to be hand-crafted for every character.