PDA_HeldObjectSettings
Last updated
Last updated
This Asset Stores 2 Things Live Retarget Settings: These are settings specific to each Character with a different Anatomy. When Retargeting it's important to understand that poses may match, but positioning won't. (If a Pose/Animation was made for a character and you retarget this Pose/Animation to a character with shorter arms, that character's right hand will not be the exact same distance away from the shoulder as the other characters, that character's left hand will not be exactly forward 50 cm's and left 20 cm's in relation to the right hand. Meaning if this pose had the other character holding a 2-Handed Rifle the left hand will no longer be on the barrel/magazine it will be inside the magazine, to the left or right of the gun.....but when we retarget the Retargeter does not consider offsets of hands from each other, nor does it consider offsets of the hands from the body.) Held Object Offset: Changing the settings for this asset will immediately change the offset of the item in the hands during run-time. I do this for several of the Data Assets so that Setting them up is simpler. For each hand we store an offset, the Item Blueprints in the game are simply attached to the hands whenever they pick them up, we are not destroying them and placing static mesh components on the player or anything like that. Handling items in just 1 place per hand with individual offset assets is a much better way for handling items then having say 500 sockets on each hand.